![]() ![]() However, there's a tool called Witcher 3 Script Merger that will allow you to merge these mods into one. As there's no patcher to install these mods, you'll run into troubles as soon as two mods edit the same script. ![]() pretty much everything that's not just textures). Skyrim has thousands of mods and they certainly won't run all at once due to conflicts, but in my memory it was easier to just pile Skyrim mods on top of each other with the Nexus Mod Manager and they would still run just fine.įor Witcher 3 it's a little more tricky when it comes to mods that modify scripts (i.e. My question is: is it Possible to combine these modifications so that Complete Animations was only animation and its setting fashion, and from the School of the Roach, everything else? If so, how to merge them? If not difficult, throw off a combined total of two fashion file playerWitcher.Are incompatibilities an issue with either games? But there was one new error that I never understood:Įrror game\player\(5931): syntax error, unexpected TOKEN_ELSE, expecting TOKEN_FUNCTION, near 'else' Kind of like decoded and removed extra digits }, finding the right line using this online program. 14 conflicts in the file had to troubleshoot in the manual, but I did it mostly a burden, because the lines was great, but the codes I do not understand.Īfter you resolve conflicts by selecting the option from the Complete Animations, I run the game and see the following error: However, she, like all conflicts with the mod. But soon decided to establish a global modification of School of the Roach. ![]() Successfully corrected all the conflicts with Script Merger automatically and manually. Help with merging two files mods (The Witcher 3: Wild Hunt)Įarlier I was playing with my Assembly of mods for the third Witcher. ![]()
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